The
article over violent video games and its effects on youth, goes into great
detail on exactly what the title says. The article begins by creating a timeline
of video games and how they have progressively become more and more violent. The
reason they have become more violent is because that is what sells. Nintendo
released a cleaner version of the game Mortal Kombat than their competitor Sega.
Sega in turn sold more games than Nintendo. When a later version was released
and Nintendo kept the gore, they sold more copies. After this timeline is set up
in the reading, the article then describes the studies held on the effects on children.
There are three types of studies; experimental, correlational, and
longitudinal. Experimental studies are when people are assigned to groups such
as violent games and non-violent games. Once the groups are separated and
people have had time to play the game, they are given tests and their
aggression is calculated. In a correlational study, there is a basic two and
two together sort of idea. In that I mean that if a child plays more video
games they are more likely to be aggressive. This ranges from physical fights
to arguing with the teacher. The kids that tend to play more violent games tend
to show trait hostility. The third study is longitudinal, this is the study
done at two points in time and the change shown. Each study is best done when
there is a large sample size of over 200 people, the difficulty level in the
non-violent games and the violent games are equal, and there is a clear and
valid description of aggression. All the studies proved the more video games
played, the more aggressive people were. The article continues to answer some
of the other variables that come to mind while reading the article. It states
that the amount of time playing video games affects the study. It later states
that age does affect the study as well. The article continues to implicate ways
to help the issue with public policy, parental responsibility, and a good
ratings system. The article finishes with a couple of graphs showing male and
female aggression when they play violent video games, and states that the
debate is over. The conclusion sums up that the debate is over that the studies
are conclusive and that there needs to be strict public policy implicated.
As I read
the article, I was very skeptical. I tried to maintain an open mind. As I grew
up my family really did not sensor much of what I watched or what games I played.
As I read about the studies I felt that it was sort of common sense. I wondered
if there were studies that included the amount of time children played the
video games. The article later addressed that this was a variable that could
change outcomes. I also thought that people or children cannot devote their
time to video games. Of course this will create an asocial personality. I can
admit I played most of the games on the timeline, including Mortal Kombat (I
own the newer version now) and Doom. I was terrified of Doom when I was a kid.
I have played violent video games for years and I don’t believe that it made me
any more aggressive. There are times that I do struggle with the thought
distortion that every negative action presented by another person derives from
hostile intent, but I believe or at least I tell myself that it is a victim
complex to think that way. A person can spend hours playing video games but it
is vital to maintain healthy person to person interaction. We cannot look at
video games for how to live our lives. If anything I see my Call of Duty game
as an outlet. I also believe in the experimental studies that it only makes
sense that after someone plays an aggressive video game that they will be more
competitive. I have had very heated games of Uno that left me feeling
aggressive afterwards. My point is that a person cannot base their lives off
violent videos games and that is where their parents come in and shut the game
off and give them reality. Lastly, I do not believe children should play
violent video games. When my daughter is a teenager and has gathered a strong
idea of right and wrong, then I will let her explore those outlets. Until then,
she will be stuck with Mario and Zelda just like I was.
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